Modeling tool
Object Select
Switch viewport picking between individual geometry and complete model objects so bodies can be selected, transformed, or managed as a group.
Purpose
Switch viewport picking between individual geometry and complete model objects so bodies can be selected, transformed, or managed as a group.
Where to find it
In Model with Select active, use the cube-and-pointer Object Select button beside X-RAY at the lower left of the viewport.
Selection
- No prior selection is required. Object Select changes how subsequent viewport taps are interpreted.
Steps
- Tap Object Select so the button uses the accent color and the status message reports that it is on.
- Tap a body to select the whole object; tap additional bodies to add them to the selection.
- Tap a selected body again to remove it, or turn Object Select off before selecting faces, edges, or profiles.
Options
Result
The selected body IDs become the active whole-object selection; turning the mode off does not alter model geometry.
Editing
Change the selection at any time by tapping objects again, using Browser, or toggling Object Select off for sub-object picking.
Troubleshooting
A tap selects a face or edge instead of the whole body.
Return to Select, turn on the cube-and-pointer Object Select button, and confirm its accent highlight before tapping the body.
A tool will not accept the current object selection.
Read the tool prompt. Turn Object Select off when the command requires faces, edges, sketch profiles, axes, or planes.